START TRANSMISSION --
There are reports coming in of small ongoing mercenary clashes on the planet surface. We have images from our men on the ground of entire STG factories ripped from the side of mountains. Nearby a Hunchback dropship was photographed crashed right in front of an STG fort. The trade wars seem to have begun in full swing. It is advised that all residents stay inside and away from any STG complex. The question now is when will it end, and will STG be able to survive this onslaught?
(Photos are viewable on the SilverSky Entertainment Discord) https://discord.gg/eSYKGNW
Welcome to SilverSkyEnt.com
The Space Trading Group (STG) would like to welcome you to our SilverSky Trade Depot. We are aware of your background and have granted you a signing bonus of 100000 credits. At any time you can view your account balance by typing /bal ----------------JOB CONTRACT--------------------- Your first job with us will be to mine some ice with your hand drill. There is an ice lake right next to the station. Once you have collected the ice you can bring it back to our store and sell it. To sell type /sell all ice or /sell # ice - where # is the amount
Open your helmet before you suffucate we are on a planet with clean breathable air. Press J. To your left you will see the shipyard where you can find ships to purchase with your credits. To check the prices on a ship look at them and type /buyship Our store is located on the second level with all the prices listed on LCD Panels and a public refinery and assembler for your personal use. Our stations AI strongly suggests you use your first 1000 credits to purchase a few key items. We suggest more Hydrogen Tanks for your jetpack. Type /buy 1 "Hydrogen Tank"
You will need to earn your spot on this planet. Mine enough minerals or produce enough components by purchasing ingots and using the assembler, sell your work to the store for a profit. Its up to you how you want to live your life and in this new frontier there is no wrong path. Remember before you log off you must enter a cryo pod which you can find in the next room. If you do not you will die and your items will be forfeit. You can use the public pods or buy one of your own which you will be able to safley store your materials in. /buyship Remember change the sharing to No Share.
Makes Ore more rare and adds value to certain resources which is seen in the different prices of the npc stores on each moon vs the earth planet. This creates trade routes and makes cargo missions possible.
Spawn Earthlike Planet:
Control Points (free delivery): Silver, Magnesium
Earthlike Moon 1: approx 15m flight time.
50% Gold (Very few within scanning range all the rest deep)
Moon 2 Mars but no gravity protected by NPC's: approx 15m flight time.
25% Platinum - All Deep Past Scanner Range
Moon 3 Alien: (Very High Gravity) approx 15m flight time.
100% Uranium - All Deep Past Scanner Range
This mod adds tiered ore detectors which increase thier range. Ore detector tiered ranges go up to 2km.
Changes the MaxTrajectory of all vanilla ammo to make it so that you cannot hit enemies beyond the max turret range of AI turrets. All ammo ranges should now only do damage at 600m from the targets they are shooting at.
Please do not set your Missile Turrets beyond 600m as you will just be wasting their ammo.
Adds 5 tiers of upgrade modules for both yield and speed. The upgrades range up to 45x the full default upgrades could go. There is a custom component needed to build them that cannot be built and must be bought or given through admins.
Adds 5 tiers of sensors for both small and large blocks. Its ranges go up to 10km for both block sizes. There is a custom component needed to build them that cannot be built and must be bought or given through admins.
This will be used to create custom built radars for detecting other players on the server. Some ships will be sold with these custom built radars using in game code.
Adds a component that prevents building jump drives as there is no way to aquire the component. It also breaks the jump drives so they no longer work. Name now changed for all jump drives to Broken Jump Drives.
This mod adds an economic system to space engineers. Type /ehelp in game for command summary.
As a miner - it allows you to easily sell your mined ores, and negotiate the purchase of much needed supplies.
As a trader - it will streamline the process of making money buying and selling commodities.
As a mercenary - makes it easier to get paid then safely refuel, repair, and resupply your warships quickly.
As a contractor - it allows you to easily requisition building materials and supplies to build your ships and bases and minimising inconvenient distractions such as running out of air or the lights going out.
As a shuttle operator - it allows your clients to easily pay you for transporting passengers and goods with a minimum of fuss.
Click Here For Full Instruction Manual
A fully configurable Max Ship Speed mod, that allows you the player (or server administrator) to set the maximum ship speed for both small and large ships to any value you desire.
You can also set an additional thrust boost that applies to all thrusters, allowing your ships to accelerate faster or slower.
Missile speed can also be adjusted, allowing faster missiles with your faster ships.
Small ship speed from: 100m -> 150m
Large ship: 100m -> 100m
Multiple Mods for Pirate Spawning
Pirate bases spawn on planets and moons, and a wider range of pirates spawn in space.
The Admin helper commands for both single player and multiplayer, are a set of script chat commands that you can quickly type in to perform an action that is not generally available in game. Including position, motd, prefabs, antigrief, faction, message management, and much much more. Press 'Enter' in game to open the chat box, and type a command like "/pos" to display your position. In single player, almost all of the commands are available for use. In multiplayer most commands are available to the Admin only, whilst a few are available to normal players. A listing of all is available here.